Every addon boss leaves something behind. Beat the Lich, the Gravebound Colossus, the
Hollow Choir, the Walking Cathedral or the Leviathan and everyone who fought hard enough walks away with that
boss’s relic — a glowing trophy you can spend two ways:
| Relic | Dropped by | Relic engraving | Goes on |
|---|---|---|---|
| Phylactery Shard | Lich | Deathless | Chestplate |
| Sigil Stone | Gravebound Colossus | Bulwark | Any armour piece |
| Resonance Shard | Hollow Choir | Resonant | Weapon |
| Tide Scale | Leviathan | Tidebreak | Weapon |
| Vesper Bell Shard | Walking Cathedral | Vesper | Leggings |
Relics stack to 16, can’t burn, and can be traded.
Relic drops are on by default and server-configurable. Tensura’s own calamity bosses don’t drop
relics.
Hold the relic in your main hand and the forged item in your off-hand, then use the relic.
Relic engravings never come from forge crafts, the Salvage Bench, Engraving Scrolls or gear EP
rolls. A relic is the only way to get one.
| Engraving | Slot | Effect per level |
|---|---|---|
| Deathless | Chestplate | When a hit drops you below 25% health, you gain 4 hearts of Absorption per level plus Resistance I for 3 seconds. Cooldown 120 / 90 / 60 s by level. |
| Bulwark | Any armour | Take 5% less damage per level (summed over all worn pieces, max 30%) while you’ve been standing still for a second. Riding counts as moving. |
| Resonant | Weapon | Every 3rd melee hit in a row on the same target echoes 30% of that hit per level to up to 2 + level nearby enemies within 4 blocks. Your party and nation are never hit. |
| Tidebreak | Weapon | +7% melee damage per level against targets with 10+ armour. Bosses always take double the bonus (+14% per level). |
| Vesper | Leggings | When a hit drops you below 50% health, a bell tolls: enemies within 5 blocks are knocked back and get Slowness II for 3 seconds per level. Cooldown 45 / 35 / 25 s by level. |
All numbers are defaults and server-configurable.
Four relics of the same boss, plus Star Iron, forge that boss’s relic weapon. They are
Divine-grade sidegrades to the Aetherforged weapons: each has one
right-click active and one passive.
| Weapon | Relic | Damage | Active | Passive |
|---|---|---|---|---|
| Soulreaper Scythe | Phylactery Shard | 19 | Soul Harvest | Deathmark |
| Sigilbreaker (greataxe) | Sigil Stone | 24 | Sunder | Unmoved |
| Hollow Bell-Staff | Resonance Shard | 13 | Toll | Harmony |
| Tidecaller Harpoon | Tide Scale | 17 | Tether | Undertow |
| Active | What it does | Cost (aura / magicule) | Cooldown |
|---|---|---|---|
| Soul Harvest | Sweeps a 180° arc in front of you, 4 blocks out, for your attack damage to every enemy in it. You heal for 15% of the health it reaps. | 300 / 300 | 10 s |
| Sunder | A heavy chop on the first enemy within 3.5 blocks for 1.5× attack damage that ignores armour. It strips their Absorption first (not a boss’s). Missing costs nothing. | 400 / 400 | 12 s |
| Toll | A bell peal 6 blocks around you for 0.6× attack damage, plus Slowness II and Weakness I for 4 seconds. | 300 / 300 | 10 s |
| Tether | Spears the first enemy within 12 blocks for 1.5× attack damage and reels them toward you. Bosses take the damage but are never pulled. Missing costs nothing. | 250 / 250 | 8 s |
Actives never hit players in your hunt party or nation.
| Passive | Effect |
|---|---|
| Deathmark (Scythe) | Your melee hits deal +20% to targets below 30% health. |
| Unmoved (Sigilbreaker) | +60% knockback resistance while you hold it. |
| Harmony (Bell-Staff) | Party and nation allies within 8 blocks get Speed I while you hold it. |
| Undertow (Harpoon) | In water or rain, your melee hits deal +15% and you get Dolphin’s Grace. |
All costs, cooldowns and numbers are defaults and server-configurable.
A relic weapon reads Resonant and Tidebreak one level higher than their real level.
Tidebreak III on a Tidecaller Harpoon works like Tidebreak IV.
| Result | Station | Inputs |
|---|---|---|
| Any relic weapon | Dragonforge | 4 × its boss’s relic + 4 × Star Iron + 2 × Hihiirokane Ingot + 2 × Orichalcum Ingot |
Relic weapons are forged items, so quality, engravings and Weapon Legend
kill counts all apply. Like Aetherforged gear, they can’t be salvaged or taken by an Engraving
Scroll. Their active cooldown shows on the Gear Cooldowns panel above your hotbar.
Every relic weapon active has its own spectral effect:
The glowing shapes are hidden when your Particles setting is on Minimal. The addon’s client
config file also has an ability effects setting: Full (default), Reduced (lighter shapes)
or Off (no glowing shapes). The spectral models and normal particles still show either way. In
busy fights, effects far away from you draw with less detail, and only the nearest ones draw in
full.