Every few hours the world produces a calamity: a hugely buffed boss that spawns somewhere on
the map, announces itself, and has to be put down inside a time limit. Everyone who helps is
paid.
Calamities must be enabled on your server.
The boss is a Tensura monster with 3× health and 2× damage, named, glowing and unable to
despawn. By default the pool is Charybdis, Orc Lord, Arch Daemon — and the
Lich Boss.
This is the mechanic that defines a calamity fight.
The boss spawns with a shield that reduces all player damage to zero. To break it, a number
of distinct players must land hits within a rolling 15-second window. The number required
scales with how many people are online — roughly half the server, capped at 5.
If the population is small enough that only one breaker is required, the shield does not turn on
at all — a quiet server gets a plain fight.
If the shield goes unbroken for 5 minutes, the requirement drops by one and the server is
told. So a raid that loses people partway through is not permanently locked out.
Hits absorbed by the shield still count toward breaking it — but they earn no reward credit,
because they dealt no damage.
Three limits shape how a calamity fight plays:
| Limit | Default |
|---|---|
| Max damage per hit | 50 |
| One player’s share of total damage | 25% of the boss’s max health |
| Boss healing | reduced to 25% of normal |
The share cap only applies once at least 4 players are online. When you hit it you are told
once, and further hits deal nothing.
The point of these is that a calamity cannot be deleted by one overgeared player. It is a
group event by construction, and the numbers are what enforce that.
If the boss heals, your share-cap budget is refunded proportionally. Without that, bosses
with heavy sustain were mathematically unkillable — the group would run out of damage budget
before the boss ran out of health.
When the boss dies:
Loot spawns as glowing item entities at the death site, locked to you — nobody can steal
your keys, and they last 10 minutes before despawning.
The defeat itself is a ceremony: a narration, a chat summary with fight duration and a top-three
damage table, and lightning and particles at the corpse.
You must be online when the boss dies to be paid. There is no mailbox for offline
contributors.
| Title | How |
|---|---|
| Calamity Slayer | Qualify for any calamity payout |
| Calamity Vanquisher | Hold Calamity Slayer and slay 5 calamities |