Five server-wide top lists, viewable in chat and mirrored onto the vanilla scoreboard so
holograms and sidebar displays can show them.
/etleaderboard <board>
| Board | Ranks by |
|---|---|
| Existence Points | Awakened EP |
| Resets | Prestige resets |
| Titles Unlocked | Number of titles earned |
| Records Earned | Number of records earned |
| Forged Items | Items produced at the forge |
Each board tracks the top 100 internally; the top 15 are mirrored to the scoreboard
objectives, refreshed every 10 seconds.
Very high EP values are clamped when displayed on the vanilla scoreboard — that is a Minecraft
limit on scoreboard numbers, not a cap on your actual EP.
The five boards reward completely different play patterns, which is the point — nobody tops all
five at once.
Existence Points is the raw power board, and the least surprising: fight things, survive, evolve.
It moves slowly at high values because Tensura’s own EP curve does, so late-game positions on this
board change rarely.
Resets rewards the opposite instinct. Prestige resets throw away progress deliberately, so this
board is topped by players who are comfortable starting over rather than accumulating. It is the
only board where the person on top has, by definition, sacrificed rank on the EP board to get
there.
Titles Unlocked counts breadth, not power. Because titles unlock from
ordinary play — kills, deaths, exploration, crafting, nation activity — this board tends to reward
whoever has done the widest variety of things, not the strongest player. Reading the Titles screen
for near-complete requirements is the fastest way to climb it.
Records Earned is the hardest to farm, because records are permanent
lifetime achievements and many are world-first only. Once another player claims a world-first
record, that route to the board is closed to everyone else forever. Early servers see this board
move fast and then freeze.
Forged Items counts output from the forge, so it rewards volume rather than
quality. A player grinding low-tier crafts will out-rank someone producing a handful of masterwork
pieces. If you want this board, forge cheap and forge often.
You must have played at least 5 hours in the current or previous week to appear on any
board.
This is a display filter, not a punishment:
It exists so the boards reflect the active playerbase rather than being permanently topped by
someone who stopped playing months ago. Because the window covers the current or previous
week, a single quiet week does not drop you — you have to be away for two.
The hour requirement is a server-configurable default, and admins can switch the whole
requirement off.
The two-week grace is more generous than it sounds. Suppose the threshold is 5 hours and you play
nothing at all this week: as long as you cleared 5 hours last week, you stay listed. You only
vanish once both the current and previous week fall short.
Coming back is immediate rather than gradual. There is no rebuilding period and no decayed score —
cross the hour threshold again and your full, untouched position reappears on the next refresh.
Playtime accrues only while you are actually online. Idling counts, since the game cannot tell the
difference, but being logged out does not.
I am clearly top 5 but I am not on the board. Almost always the playtime gate. Check whether
you have cleared the hour requirement in either the current or previous week.
My EP number on the scoreboard looks wrong. At very high values the vanilla scoreboard cannot
display the real figure and clamps it. Your actual EP is unaffected — use /etleaderboard to see
the real ordering.
The hologram is out of date. The mirror refreshes every 10 seconds, and only rewrites when the
top 15 actually changed. A stale-looking display usually means nothing in the top 15 has moved.
Someone left the server months ago and is still listed. They cleared the playtime gate
recently, or your server has the requirement switched off.