Titles are permanent achievements. You unlock them by playing — killing things, exploring,
dying, mastering skills — and each one carries a package of stat bonuses you can equip.
There are 178 built-in titles, and servers can add more. Titles must be enabled on your
server.
Open the Titles screen from the Titles button on the Tensura main menu.
Most titles unlock automatically the moment you meet their requirements. You do not need to
claim them. Common requirement types:
| Requirement | Example |
|---|---|
| Kill count | Kill 100 zombies |
| Total EP | Reach 100,000 EP |
| Awakening state | Become Awakened, a Demon Lord, or a True Hero |
| Owning a skill | Hold a specific skill, or have it fully mastered |
| Skill collection | Own 2 Ultimate skills, or master 5 skills of any type |
| Deaths | Die 50 times |
| Exploration | Visit a biome, or enter a structure |
| Distance | Travel 50,000 blocks on foot, swimming, flying or climbing |
| Single hit | Land a single hit for 10,000 damage |
| Other titles | Already own a prerequisite title, or own 10 titles total |
| Territory | Have 16 chunks claimed |
A few titles are event only. They never unlock on their own — an admin grants them for
tournaments, holidays and community events.
From lowest to highest:
Common → Uncommon → Rare → Epic → Legendary → Mythic → Unique → Hardcore → Cursed
Every normal title’s bonuses are balanced to a shared power budget for its rarity, so a
Legendary from one family is worth roughly the same as a Legendary from another:
| Rarity | Power budget |
|---|---|
| Common | 6 |
| Uncommon | 20 |
| Rare | 34 |
| Epic | 48 |
| Legendary | 62 |
| Mythic | 76 |
| Unique | 90 |
Bonuses are spread across two or three stats rather than dumped into one, so titles feel
different from each other instead of being strictly better or worse.
Hardcore and Cursed sit outside that curve. They are opt-in trade-offs: a real drawback
paired with a payoff large enough to be worth taking. They are not simply stronger than Unique.
Hardcore titles behave differently from everything else:
Take one deliberately. It is a commitment.
Titles of Rare rarity and above are invisible until you earn them. They will not appear in
your Titles screen as locked entries, so the list you see is not the full list. Common and
Uncommon locked titles are visible as goals.
You can have several titles active at once. Your slot count is:
3 base slots, plus 1 slot for every 2 prestige resets, capped at 10.
So a fresh character runs 3 titles; after 14 resets you are at the 10-slot cap. These numbers
are server-configurable defaults.
Equipping a title applies its bonuses. Unequipping removes them — except for Hardcore titles,
which stay on permanently.
Some titles form chains: earning one makes a stronger version available as your next goal.
The Titles screen shows what a title evolves into.
Every title carries tags describing what it represents — combat, exploration, holy, forge,
and so on. Those tags are not decoration. Owning several titles that share tags unlocks
passive synergy bonuses on top of the titles themselves. Collecting
broadly within a theme is rewarded.
Servers and modpacks can add titles, or override built-in ones, with a datapack — no coding
required. See Custom titles.
Server admins can manage titles via /etadmin title.