Every chunk in the world holds an amount of area magicule. Normally that is a static
background value. With this system enabled it becomes a living resource: powerful beings raise
it, it spreads to neighbouring chunks, it decays when they leave, and high-magicule land behaves
differently from ordinary land.
Magicule World must be enabled on your server.
The core rule is simple:
Powerful entities standing in a chunk raise that chunk’s magicule. When they leave, it
decays back down.
Details worth knowing:
The practical consequence: a base occupied by strong players slowly becomes high-magicule
terrain, and abandoned land reverts.
Magic ore inside a sufficiently charged chunk gradually converts into Magic Ore Mother Rock.
The conversion chance scales with the chunk’s magicule, and each conversion spends magicule
from the chunk — so a chunk can exhaust itself and stop converting until it recharges.
Mother Rock grows like amethyst, in four stages:
Mother Rock → Small Bud → Medium Bud → Large Bud → Cluster
Each growth step is paid for out of the chunk’s magicule, and later stages cost more than earlier
ones. A chunk with a strong occupant nearby will push a crystal all the way to Cluster; a
drained one stalls partway.
This is the system’s main reward loop: keep powerful beings near your magic ore, and it farms
itself into crystals.
In chunks above a magicule threshold, natural spawns have a chance to be replaced with a
stronger creature. High-magicule land is more dangerous land — which is the trade for it being
more productive.
Which mobs upgrade into which is defined by a datapack, so your server can change the table.
Press F8 to toggle an on-screen panel showing your current chunk’s magicule values. It is
the fastest way to see whether a chunk is charging or decaying, and whether it can afford the
next crystal growth stage.
The panel’s position can be moved in the client settings.